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Mad Snowboarding on

31 July 2015

Mad Snowboarding is now featured on! Thanks for that!
Mad Snowboarding on Steam Greenlight

Mad Snowboarding On Steam Greenlight

24 July 2015

Today is the day! This is my first attempt to switch from mobile game development to desktop PC games. I want to bring my game Mad Snowboarding to Steam. To do so I need to get it greenlit on Steam Greenlight. Please take a look and help me out with a thumbs up or a comment!
The Steam version of Mad Snowboarding has a lot to offer!
The Windows 8 Store version supports only Xbox controllers, this is a limitation induced by Microsoft and Windows Store Apps. The Steam version will support all controllers! You can even play using a flight joystick if it feels like fun for you! ;)
Additionally, to fully support Oculus Rift I need to update to the newest Unity version, which is not possible if the build has also to run on mobile devices. Therefore, on Steam I will be able to take advantage of the powerful PC hardware by using the latest Unity version. I will be able to improve the graphics and include Oculus Rift support into the build.
Mad Snowboarding on Steam Greenlight

Multiplatform Runtime Level Editor Second Patch

5 April 2015

Finally, Multiplatform Runtime Level Editor version 1.20 is now available in the Unity Asset Store!

The most important new feature is the reworked easily moddable Unity 4.6 uGUI! I have added two new demos to show how easy it is now to change the UI. Now you have the example UI for a full level editor, a first person dungeon crawler game with an object editor and a pure terrain editor that works on a 9 patch terrain setup (edits a Unity terrain that has trees and grass). Screenshot of the FPS object editor example (selectable in menu):
Screenshot of the FPS object editor example (selectable in menu):
Multiplatform Runtime Level Editor first person object editor UI example
Screenshot of the terrain only editor example (selectable in menu):
Multiplatform Runtime Level Editor terrain only 9 patch editor UI example

I will improve the level editor in the future and add more features. Please help me and vote for the features that you would like to have and request features that are not yet in the backlog! Top 10 of the backlog:
- Rework touch interface (use less fingers + add look around)
- Undo/Redo
- Demo video (show player perspective, show developer perspective)
- Oblique projection for orthographic camera mode (focused object centered in the visible screen area (not covered by UI))
- Improve grid editor (draw grid when grid snapped object is selected, allow mass grid placement)
- When object is selected in scene, then also select it in tree browser
- Allow to reduce streamed object spawn distance with lower quality settings
- Random rotation property for level objects that is applied when placed
- UV scaling
- Help pages about terrain editing and objects placement

For completeness here is the changelog (v1.10 to v1.20):
FIX: multiple terrain load/save
FIX: improved camera perspective gizmo positioning
FIX: keep camera distance on perspective gizmo axis switch
FIX: ctrl+D and object count limitation
FIX: sometimes small objects were selected even if covered by bigger objects
FIX: objects selected only if mouse down event is not over UI (fixes issues with color sliders)
FEAT: upgraded to Unity 4.6.0
FEAT: easily moddable uGUI replaces the old OnGUI (modability shown in 2 new demos)
FEAT: 2nd demo: FPS dungeon game with object editor (selectable in menu)
FEAT: 3rd demo: 9 patch terrain only editor (selectable in menu)
FEAT: reduced loading time with terrain recycling in level editor
FEAT: key combos like "f"-key and "ctrl+d" can be disabled in inspector
FEAT: removed OnMouse* methods (now works with 'Input.simulateMouseWithTouches = false;' if you need it)
FEAT: improved stacking of grid snapped objects
FEAT: brush projected on editable terrain only
API: all terrain related configuration values are moved to LE_ConfigTerrain
API: all level related configuration values are moved to LE_ConfigLevel
API: changed location of GetLoadEvent to LE_LevelEditorMain.GetLoadEvent
API: removed 'additional level-tab/left-menu button system' (add to scene directly instead)

4 Player Split Screen In Mad Snowboarding

15 July 2015

Four Player Split Screen Revival NOW! I have just released the newest patch of Mad Snowboarding for Windows 8 (in Windows Store). Personally, I don't like all that pure online gaming thing. I often go to a friend, so that we can play "online" in the same room. I think that no microphone can give that good feeling of playing together with your friends in the same room! I also don't know any good snowboarding game since SSX, Coolboarders and 1080 Snowboarding with split-screen mode. Therefore, I thought it was time to revive the split-screen snowboarding again :)
Mad Snowboarding Split Screen Mode, 4 players

Multiplatform Runtime Level Editor First Patch

25 February 2015

Finally, the first patch for my Multiplatform Runtime Level Editor is released on the Unity Asset Store! Among some small fixes there are some awesome new features, such as object snapping and level streaming! Here is the change log:
FIX: works in Unity 5
FIX: UnregisterAll. Now also all event handlers of OnObjectPlaced and OnObjectDragged are unregistered.
FIX: crash when deleting all characters of a number input field (e.g. the terrain size)
FIX: smoothing with high amount, but small brush (amount was not applied)
FEAT: level streaming (instantiate/destroy depending on camera distance, transformations are cached between destroy and reinstantiate)
FEAT: terrain snapping (objects stay on terrain when terrain is raised/lowered, objects stay on terrain when moved)
FEAT: object snapping (objects snap to other objects)
FEAT: grid snapping (objects snap to a virtual grid)
FEAT: limit XYZ movement/scale e.g. only XY (for movement, rotation and scale handles)
FEAT: custom inspector for LE_Object
FEAT: improved UI assets
FEAT: terrain brush projection fits to cell size of terrain data
FEAT: read terrain paint height button in paint terrain height tab of the terrain editor.
FEAT: added OnTerrainCreated to LE_EventInterface.
FEAT: duplicate level objects are removed on save (fix for players hitting clone too often). Feature can be disabled through LE_Config
FEAT: E/Q keys (move up and down (just like in the Unity editor))
FEAT: flag for moveable objects: is active on start editable by end user
FEAT: adapt focus distance to object's renderer bounds
FEAT: camera perspective gizmo
FEAT: camera rotate around pivot (with mouse)
FEAT: start with a predefined custom Unity terrain
FEAT: configuration flag to hide terrain or object editor

Get Multiplatform Runtime Level Editor here!
Multiplatform Runtime Level Editor screenshot