The WorkshopItem class stores all available data about a Steam Workshop item. You can get the native Steam data (e.g. PublishedFileId) from the WorkshopItem.SteamNative property. Most properties are self-explanatory and not documented in more detail.
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string | Name [get, set] |
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string | Description [get, set] |
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string | OwnerName [get, set] |
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string | PreviewImageURL [get, set] |
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uint | VotesUp [get, set] |
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uint | VotesDown [get, set] |
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ulong | Subscriptions [get, set] |
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ulong | Favorites [get, set] |
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bool | IsSubscribed [get, set] |
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bool | IsFavorited [get, set] |
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bool | IsVotedUp [get, set] |
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bool | IsVotedDown [get, set] |
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bool | IsVoteSkipped [get, set] |
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bool | IsOwned [get, set] |
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bool | IsInstalled [get, set] |
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bool | IsDownloading [get, set] |
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bool | IsUpdateNeeded [get, set] |
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string | InstalledLocalFolder [get, set] |
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ulong | InstalledSizeOnDisk [get, set] |
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System.DateTime | InstalledTimestamp [get, set] |
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SteamNativeData | SteamNative [get, set] |
| Contains Steam native data such as PublishedFileId, ItemState or SteamUGCDetails. You can use this data to make own calls to the Steamworks.NET API. More...
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The WorkshopItem class stores all available data about a Steam Workshop item. You can get the native Steam data (e.g. PublishedFileId) from the WorkshopItem.SteamNative property. Most properties are self-explanatory and not documented in more detail.
◆ WorkshopItem()
LapinerTools.Steam.Data.WorkshopItem.WorkshopItem |
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◆ Description
string LapinerTools.Steam.Data.WorkshopItem.Description |
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getset |
◆ Favorites
ulong LapinerTools.Steam.Data.WorkshopItem.Favorites |
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getset |
◆ InstalledLocalFolder
string LapinerTools.Steam.Data.WorkshopItem.InstalledLocalFolder |
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getset |
◆ InstalledSizeOnDisk
ulong LapinerTools.Steam.Data.WorkshopItem.InstalledSizeOnDisk |
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getset |
◆ InstalledTimestamp
System.DateTime LapinerTools.Steam.Data.WorkshopItem.InstalledTimestamp |
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getset |
◆ IsDownloading
bool LapinerTools.Steam.Data.WorkshopItem.IsDownloading |
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getset |
◆ IsFavorited
bool LapinerTools.Steam.Data.WorkshopItem.IsFavorited |
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getset |
◆ IsInstalled
bool LapinerTools.Steam.Data.WorkshopItem.IsInstalled |
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getset |
◆ IsOwned
bool LapinerTools.Steam.Data.WorkshopItem.IsOwned |
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getset |
◆ IsSubscribed
bool LapinerTools.Steam.Data.WorkshopItem.IsSubscribed |
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getset |
◆ IsUpdateNeeded
bool LapinerTools.Steam.Data.WorkshopItem.IsUpdateNeeded |
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getset |
◆ IsVotedDown
bool LapinerTools.Steam.Data.WorkshopItem.IsVotedDown |
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getset |
◆ IsVotedUp
bool LapinerTools.Steam.Data.WorkshopItem.IsVotedUp |
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getset |
◆ IsVoteSkipped
bool LapinerTools.Steam.Data.WorkshopItem.IsVoteSkipped |
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getset |
◆ Name
string LapinerTools.Steam.Data.WorkshopItem.Name |
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getset |
◆ OwnerName
string LapinerTools.Steam.Data.WorkshopItem.OwnerName |
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getset |
◆ PreviewImageURL
string LapinerTools.Steam.Data.WorkshopItem.PreviewImageURL |
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getset |
◆ SteamNative
Contains Steam native data such as PublishedFileId, ItemState or SteamUGCDetails. You can use this data to make own calls to the Steamworks.NET API.
◆ Subscriptions
ulong LapinerTools.Steam.Data.WorkshopItem.Subscriptions |
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getset |
◆ VotesDown
uint LapinerTools.Steam.Data.WorkshopItem.VotesDown |
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getset |
◆ VotesUp
uint LapinerTools.Steam.Data.WorkshopItem.VotesUp |
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getset |
The documentation for this class was generated from the following file: